Skip to content
Wednesday, October 14, 2026
Discover BritReelConnect, the leading online community for …

Guitar Hero Turns 20 – The Plastic Guitar That United Generations Among Rock Fans

It has been 20 years since Guitar Hero hit the market in North America, providing players everywhere the tools to become a rock star. Not in reality, but try telling that anyone who's mastered the epic lengthy instrumental break before a packed living-room audience.

Created by the developers, the game provided users with a plastic guitar peripheral to follow coloured notes moving along the display synchronized to the music. Each riff corresponded to particular chords, producing the feel of an authentic live show.

The studio previously experimented in the music genre prior to teaming up with the publisher, later purchased by Activision during the mid-2000s. Together, they laid the foundations for an unlikely massively profitable series that had a remarkable impact on numerous musicians included, showcasing classic groups to millions of gaming enthusiasts.

A former executive, former COO from the developer, remembers the initial budgetary hurdles in securing the songs – despite the fact the first two games primarily featured cover versions.

“We reproduced all the music because the cost was so high,” he says. “Despite having the necessary permissions by themselves, it proved nearly impossible. We couldn’t get acts such as the Who – the publisher had virtually no money, and our team was pretty convinced the project would flop. However, when Guitar Hero took off, and record sales airtime were going up, all artists desired to participate.”

He adds: “Among the amazing things was how many mothers and fathers got in touch expressing gratitude for introducing their children to the music they loved. It evolved into a multigenerational phenomenon.”

Classic Rock Gains Younger Fans

Northern Irish group the Answer had their track in the 2008 release Guitar Hero World Tour. Guitarist the artist recalls how the series revived classic rock to the forefront: “The game provided a bigger, younger audience. Typically this had been seen as music that was past it, but then once it got featured on the title young people discovered it, suddenly it was cool. That legitimised the genre, eliminating the ‘dad rock’ label. It gave all our music renewed popularity.”

In 2008, the Answer’s debut album was still not available stateside, so the game served as a primary platform for exposure for the band as they went on a North American tour supporting the rock giants. “The roadies were playing the song during travel, and several recognized us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs Enduring Influence

Music's biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others starring in specialized game editions that focused on their music collections and associated lore, imagery and legendary status. In the case of, the Aerosmith edition, it was said to have made the band greater revenue compared to their studio albums. It sold well over 500,000 copies upon release, and sales of their songs rose of up to 40% during an era as the industry faced decline.

The series continues to inspire quick-handed fanaticism within the community. Recently, a streamer achieved a remarkable feat of DragonForce’s the challenging track – an infamously tough anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical mechanics and extensive customisation options. This track is difficult even in the hardest setting, let alone performed at double speed and without missing every one of its near 4,000 notes. The streamer stated requiring months of practice of practice.

“Guitar Hero offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you should pick up a real gun and go to war,” notes DragonForce guitarist Herman Li.

The band previously wrapped up a profitable run when their hit appeared in the third game, yet he explains it turned them into a household name. “I recall the record label calling to tell me that we were records were moving like crazy,” he says. “It exploded when we next toured, and we were playing right ahead of top acts on the Mayhem festival.”

Indeed, the band's visibility via the game proved so vast that it risked eclipsing everything else accomplishments. Last year, the track was used in a trailer for a major film. “In the past I felt differently, but now I accept it,” he admits. “Should you just listen to one DragonForce song, that's fine – each person has their own musical journey and I’m glad we’ve been part in fans' experiences”.

Enduring Impact of a Plastic Guitar

Top-tier promotion, be it for cars, clothes or video games, extends beyond mere transactions – it inspires a desire. Was the game able to tap into that? “Precisely what we were trying to create,” Dornbrook says. “The excitement of being a rock star in the spotlight. Since the beginning, the creators felt that humans have a natural human desire to make music, and they wanted to leverage innovation to allow people to do it”.

The majority of Guitar Hero games were released over a mere half-decade from 2005 to 2010, including derivative titles like the DJ version, complete with a turntable controller, and Band Hero. After that, corporate focus on peripherals waned, aside from a brief comeback several years later.

Titles such as the fan project and newer releases have kept the scene active, and there’s set to be a new product from the founders in development. Recently formed developers has entered production on their first rhythm-based title. Original co-founders are both involved as special advisers. Is the world prepared to welcome a new entry in the spirit of the classic?

“We thought such titles could be like Madden allowing annual releases,” Dornbrook says. “With abundant new music it could remain perennially popular, so I’ve always been optimistic. There’s no reason why it can’t persist with new generations.”

SW
By

Sarah Williams

Alex Mercer is a seasoned film industry analyst and content curator with a passion for connecting creatives.

Brit Reel Connect UK

Type to search articles.